Malamar is a dual-type Dark/Psychic Pokémon introduced in Generation VI. It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down. Take a look below for 25 awesome and interesting facts about Malamar.
1. Malamar is a Pokemon that resembles an upside down squid.
2. Several purple tentacles with bright blue undersides sprout from the top of its head.
3. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids.
4. Its main body is dark purple and has six circular yellow lights on the front and back.
5. There is also a yellow stripe nearly encircling its upper body.
6. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs.
7. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends.
8. Malamar possesses strong hypnotic powers, which it uses to force others to do its bidding.
9. People often utilize this ability for nefarious deeds.
10. It lures prey with the flashing pattern on its body and hypnotic motions, then ensnares them in its tentacles.
11. The prey is then finished off with digestive fluids.
12. Prior to Generation VIII, Malamar and its pre-evolution, Inkay, were the only known Pokémon that could learn Topsy-Turvy.
13. In addition to Inkay’s method of evolution into Malamar being unique, it would have been impossible in any of the previous core series Pokémon games, because the Nintendo 3DS is Nintendo’s first handheld system with an internal gyroscope.
14. Malamar and its pre-evolution were designed by Hitoshi Ariga.
15. Malamar was the only Pokémon with a catch rate of 80 until Bruxish’s introduction in Pokémon Sun and Moon.
16. Inkay and Malamar are the only Pokémon in the Water 2 egg group that are not Water-type.
17. Malamar is based on an upside-down squid.
18. Its body orientation and hypnosis ability may have been inspired by the vampire squid’s abilities to invert its tentacles and produce light.
19. It also somewhat resembles a standard owl, which would symbolically relate to its distinctive wisdom/intelligence.
20. Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).
21. An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It appeared to be under the control of a woman named “Madame X”, but in reality, it had hypnotized an Officer Jenny to pose as Madame X. While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design! along with two other evil Malamar, where they attempted to initiate their plan of world conquest.
22. Six Malamar appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.
23. A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont’s Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.
24. Malamar debuted in Kalos, Where Dreams and Adventures Begin!.
25. In PS550, Team Flare Scientist Xerosic owns a Malamar.